Monday, September 14, 2009

MAME 0.134s

Even though MAME allows people to enjoy the long-lost arcade games and even some newer ones, the main purpose of the project is to document the hardware (and software) of the arcade games.



There are already many dead arcade boards, whose function has been brought to life in MAME. Being able to play the games is just a nice side-effect amongst others.



The huge success of MAME would not be possible without the talent of the programmers who joined to form the MAME team. At the moment, there are about 100 people on the team, but there is a large number of contributors outside the team too. Aaron Giles is the current coordinator of the project.

What's New in This Release: [ read full changelog ]



Bugs fixed:

· 02539: [Crash/Freeze] phrcraze, phrcrazs: [debug] Access Violation

· 02531: [Sound] mshuttle, mshuttlj, mshutlj2: Moon shuttle speech wrong



Source Changes:

· Connected firefox audio enables and improved volume balance so you

· can hear the speech chip. Also fixed speech chip frequency.



· marked Hacha Mecha Fighter (nmk16.c) BG rom as a bad dump.



· Improved the poker41 and pulltabs button-lamps layouts to look more

· realistic.



· Fixed the colors of Yumefuda. Added two new palette functions in

· generic.c: paletteram_xRRRRRGGGGGBBBBB_split1_w() and

· paletteram_xRRRRRGGGGGBBBBB_split2_w() (used by Yumefuda).



· Added function to get the status of CA2 on the 6821 PIA emulator.



· Added new tool ldresample to assist in resynchronizing audio tracks in

· a CHD with frames. Currently still WIP but useful if you know what

· you're doing.

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